HOLY CRAP! <3 Dude, such care Tracy puts into her comics! I think all y’all should check out her and Alice’s rad comic Goodbye Chains if you haven’t already. Tracy, I think I need to come over there and sit down with you on how to use the fabled perspective guide and symmetry ruler. I feel like I am leaving myself a huge detriment not knowing them (when I have the software and use it regularly)
Aw yeah, pre-production is awesome!!
I spent yesterday drawing character designs—actually drawing faces and outfits more than once AND inking them! I’m so used to just jumping into the comic pages and doing first time designs on the pages themselves. I even felt that same impatience yesterday, I wanted to just go into thumbnails and get to work. But I’m so glad I held myself back! I feel a lot more confident for sure.
I was worried it’d take too much time, but I’m surprised how much I got done yesterday. I plan to thumbnail tonight too.
I’ve read about the trick to first draw an overhead map of the place/room a scene will take place in—and I’ve actually done that, very loosely, as just a general guide. But for the next scene, I took more care into the layout. I drew a rug (Which didn’t take much time, using MSEX4’s symmetry rulers) and lay it down on the map then BOOM, I suddenly had a floor plan and able to see where furniture goes at any angle just by looking at the overhead map. I’m sure this is common sense to everyone else, but the excellent perspective book I’ve read (Perspective for Comic Artists) suggest to build a floor map similar to this, keeping track of how long things are by squares. But it felt like too much trouble, especially since I would just draw pages fly by the seat of my pants. LESSON SO LEARNED. I’m doing this trick from now on, even with a generic square-by-square grid.
So yeah, pre-production is awesome, and kicking myself for not taking the time to do it more. (Even though I’m already slow enough as it is.)